calendar search right-arrow locked-padlock unlocked-padlock Artboard 1 translate facebook twitter email location phone


Free School

Contact Details






    In line with the National Curriculum for Computing, our aim is to provide a high quality Computing education which equips children to use computational thinking and creativity to understand and change the world.


    Our vision is for all teachers and children in our school to become confident users in Computing so that they can develop the skills, knowledge and understanding which enable them to use appropriate computing resources effectively as powerful tools for teaching & learning. We want our pupils to:


    • be able to operate in the 21st century workplace.
    • know the career opportunities that will be open to them if they study Computing.
    • become independent users of computing technologies, gaining confidence and enjoyment from their activities.
    • be digitally literate and competent users of technology.
    • develop creativity, resilience, problem solving and critical thinking skills (particularly through Computer Science).
    • have a range of experiences to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.


    We want the use of technology to support learning across the entire curriculum and to ensure our curriculum is accessible to every child.


    We believe there are core digital skills that children must possess if they are to meet our school’s vision of independence, creativity and a healthy digital life.


    • ‘All children must have a basic understanding of coding and how the web works.’
    • ‘All children must be able to evaluate online information and be social media savvy.’
    • ‘All children must understand online safety rules and know how to report and block.’
    • ‘All children must be proficient with word processing and able to use cloud storage.’
    • ‘All children must be able to create visually engaging content/presentations in order to present learning to others.’
    • ‘All children must have experience of online collaboration and using communication tools.’
    • ‘All children must be taught the concept of personal archiving and possess their own digital portfolio of work.’



    It is vital that Langdale children become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology. E-safety is covered within the curriculum every term; we also aim to hold information evenings and coffee mornings for parents (when we are allowed). A presentation we wish to share with parents, can be found below.



    We will achieve our Langdale vision through teaching Computing regularly once a week across each year group from Reception to Year 6.

    Computing is taught using the Knowsley Scheme of Work. We chose to use Knowsley to deliver our Computing curriculum because of its close links to the UK Council for Internet Safety and the fact that the Online Life resources meet the requirements of the Education for a Connected World framework and the Keeping Children Safe in Education Part 1 legislation. They allow us as a school to meet the requirements of the framework.                       



    The curriculum at our school is carefully mapped out to ensure that pupils acquire knowledge, vocabulary and skills in a well-thought out and progressive manner, with each teacher following the Knowsley Computing Scheme of Work and progression document. The Knowsley scheme highlights the knowledge, skills and vocabulary for each year group and is progressive from year to year.

    New learning is based upon what has been taught before and prepares children for what they will learn next.  Every unit has a clear end point and an end product which children work towards on their learning journey. The teaching style that we adopt is as active and practical as possible although at times we do give children direct instruction on how to use hardware and software. We teach computing both discretely and cross curricular when clear links with other subjects are present.


    Our Computing units and progression model is broken down into four strands that make up our computing curriculum. These are Essential Skills, Computer Science, Information Technology and Digital Literacy.


    Essential Skills: ensure the children have the core basic skills to use multiple devices, this is designed to promote independence.


    Computer Science: underlines the knowledge and skills relating to computational thinking, coding, algorithms and networks.


    Information Technology: underlines the knowledge and skills relating to digital communication, creating multimedia content and data representation/handling.


    Digital Literacy: underlines the knowledge and skills relating to online safety and technology in society.



    In our Computing curriculum the children revisit each objective several times, via different themes helping to ensure the best results are achieved. We have ‘What to observe in learning’ grids to support the monitoring of our children’s learning expectations. We encourage discussions between staff and pupils to help the children best understand their progress and their next steps. Evidence of their work is saved in pupil files on a shared drive.


    We constantly monitor to ensure the children have learnt the things we’ve taught them and if they are struggling, we can introduce additional support the next time they encounter that objective. Impact is about how we know what you do is making a difference. If children are keeping up with the curriculum, they are deemed to be making good or better progress.


    We measure the impact of our curriculum through the following methods:


    • Pupil discussions and interviewing the pupils about their learning (pupil voice).
    • Knowledge Organisers 
    • Quizzes and surveys
    • Moderation staff meetings with opportunities for dialogue between teachers.
    • Pupil self reflection.
    • Learning walks and reflective staff feedback (teacher voice).
    • Dedicated Computing leader time.
    • Formative and summative approaches.



    Curriculum and Progression Map

    Computer Mouse and Keyboard Skills


    This is how you position your fingers on the computer mouse.




    Mouse Control Games


    Learn the Computer Keyboard Games